|

INFO WORK SHOP CONTACT
vimeo twitter flickr
EDUCATION
2005 - BFA Massachusetts College of Art, Boston, Massachusetts
EXHIBITIONS
GROUP
2010 - New Media Curious, Axiom, Jamaica Plain, Massachusetts
SOLO
2006 - Simulacra Summoning, The Lily Pad, Cambridge, Massachusetts
2004 - Zeitgeist Gallery, Cambridge, Massachusetts
2003 - Videoworks 2001-2003, Massachusetts College of Art, Boston, Massachusetts
BIOGRAPHY
I create work because I consider consensus reality to be absurd and alien. Current technology allows me to manifest my thoughts in the external material world. Having some measure of influence over my immediate sphere, which my work provides, allows me to function and not descend into miasma. I am inspired by esoteric study and its application through computers and interactive programs. Rather than mimic and regurgitate the occult teachings of various cultures, I find it far more engaging to synthesize my own evolving system of personal meditations through aesthetics. A central concept that I am attracted to is non-duality; that something can be experienced as both beautiful and frightening simultaneously. My work is a vigil on my own potential complacency and its eradication. I view the generation of my material to be both a creative and destructive act. For me personally, the more my world is fabricated, the less I'll have to operate in a realm dictated by others.
Although I use computer programs, unlike other artists working with modern technology, my work is not specifically about technology, its implications, or the relationship between humanity and machines. I want to use these machines to explore and augment what I believe to be ancient, primal drives. By programming computers, I desire to transform them into instruments of sex and death, to utilize them as transcendent vessels in the wanderlust for greater modes of existence. It is my impression that most use computers to enhance the faculties of reason and cold logic in the pursuit of deciphering the enigmas of our universe. While I wholeheartedly support this enterprise, I seek to use "new media" to highlight voids and create cognitive portals into apparent chaos. If we are to continue as a species, we must ceaselessly recognize that which we do not know. I want to go into those seemingly dark areas where our shared conceptions and seeming rationality crumble and evaporate. My pieces are each individually rituals and fetishes to access those unknown places.
I would hope that the individual who experiences my work would learn, be reminded, or be reaffirmed that things are not always as they seem and that exploration in all its myriad forms is a healthy act and a mark of awareness. Additionally, to have my work inspire others in their own personal endeavors, despite what external pressures might be facing them, would also be powerful. My efforts draw from and are maintained largely from the insights and passions of those I see as my antecedents. Just as I would not have sufficient impetus without them, I hope that those in the future will experience my artifacts in their own way.
The evolution of my work is a discrete, iterative process. I find working with computers at times daunting, but that is also what attracts me to 3D graphics, interactivity, and programming. I sometimes see the utilization and knowledge of these tools as a Promethean act. These techniques are often only reserved for those working in a commercial entertainment context, so to be using them in a personal way that's in some way unconcerned with that I find exciting. I find my work being honed the more I develop it, just as you would with any consistent interest. Although I only conceptually understand such things as artificial intelligence, genetic algorithms, and generative behavior, I'm interested in the possibility of my material to certain controllable degree take on a life of its own. I find it most engaging when I consistently perceive elements in my work that I know I didn't create.
I use computer graphics and interactivity because that's the best current method I know of by which a separate world can be created. I don't necessarily want my work to represent things, but to exist on its own terms, and in its own dimension. On a lower level, I'm attracted to the spatial, sculptural qualities of 3D modeling, and how structures and forms that would be impossible in our reality can be seen and experienced through a computer. I'm drawn to the growing possibilities of using new tools, and how that growth constantly changes how work can be realized and achieved.
PHOTOS
AXIOM



LILY PAD





ZEITGEIST GALLERY



 
|